ABOUT

Welcome to BurnOut delivery services! Play as a delivery driver in a dystopian megastructure city. Drift through different neighborhoods to deliver all 4 packages as fast as possible.

BurnOut is a 4-week student game project. Our team was composed of 2 game designers and 4 artists.

My main contribution is the drifting mechanics of the player vehicle.

PROJECT INFO

Role: Game Designer

Team Size: 6

Time Frame: 4 Weeks

Engine: Unreal Engine 5

I implemented the drifting mechanics which utilized Tire Slip Graph in combination with physics thrusters to make the drift feels snappier.

The goal of the drifting mechanics was to add something for player to master while allowing them to traverse the track faster.

BurnOut have 4 sections in total and I was in charge of designing the track layout for 2 of the sections.

WHAT I LEARNED FROM THIS PROJECT

I challenged myself with the task of implementing drifting mechanics, while the result is not perfect, I gained technical experience in Unreal Engine 5 from it. I got to practice collaborating with artists while working on this project as well.

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