ABOUT

Home Sweet Home: Online is an asymmetrical multiplayer horror game developed by a Thai game studio YGGDRAZIL Group.

During my internship, I contributed to designing and implementing one of the levels for the project. This was my first time doing level design and environment art.

PROJECT INFO

Role: Level Designer Intern

Time Frame: 5 Weeks

Engine: Unreal Engine 5

The first thing I did was creating a level layout in a photo editing software. I iterated on the layout 3 times with guidance from a senior level designer. The image below is the final draft of my level layout.

After my level layout was approved, I did the blockout for the level in Unreal Engine 5 using basic shapes like square and cylinders.

Looking back at this, I noticed the flaws of this pipeline. There is a lack of considerations for interactive objects, such as pallets, windows, and objective sites in my level layout. Additionally, my blockout was approved without ever having to playtest it.

During this internship, I got to do both level design and environment art. After my level blockout was approved, I moved on to placing the assets.

My goal with this environment was realism and horror. With the theme of an abandoned themepark, I used heavy fooliage and decals to convey that the environment was abandoned. All assets I used were from the Unreal Engine Marketplace.

However, some structures such as the small buildings or the roller coaster weren't readily available. I had to kitbash multiple modular kits and props to build them.

After my internship ended, my level was remade by other staffs and it was added to the game on an update.

WHAT I LEARNED FROM THIS PROJECT

I learned how to do level blockout and environment art in Unreal Engine 5. I went through the whole process of creating a video game level from scratch, which taught me the level design and environment art pipeline. I recognized the flaws of my process and learned from those mistakes.

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