I have been a freelance visual effects artists on Roblox for 3 years. I've contributed to Blox Fruits, King Legacy, and various unannounced projects.
I utilized Roblox Studio's particle system to create visual effects and scripted them using Lua. Textures were created in Adobe After Effects, and meshes were created in Blender.
Role: Freelance VFX Artist
Engine: Roblox Studio
I get brief and references, then I draw out the effect in MS Paint laiding out shapes and element that I need, then I start working on particle system in Roblox Studio using textures and assets I already have, after that if there is any element that need a new texture or mesh, I will create them in Adobe After Effects and Blender respectively. Finally, I script the effect to sync up with the animation.
Mesh flipbook is a technique I used to create more complex and dynamic visual effects. This technique is a unique technique that only a few VFX artist use on Roblox Studio. I create a mesh in Blender, then I create texture animation in After Effects, and use Lua scripting to go through textures to create an animation. This technique allows me to create effects that would be difficult to achieve with particle systems alone.
Scripting the vfx is required by some of the clients, mostly to sync with the animation and used as what we call front end. I script my VFX in Lua. After I recieve the animation from the client, I would add animation event to key moments and use that as a time stamp to add my vfx or make character move.
Through my experience, I learned how to communicate with clients, understanding their needs, and specs of the VFX they need. I learned how to iterate on work, recieving feedback from the client and making changes accordingly.